Good guys, bad guys, NPCS. These are the main characters who carry the story.
Although...it could be argued that there is no real "good guy" archetype here, since everyone is a little bit rough around the edges and morals are rather vague...
The main character. He's a gremlin whose prime motivation is to destroy machinery and infrastructure by way of his unreasonably sized screwdriver.I named him Mascot because I sometimes think it's funny to be needlessly literal, plus it's highly unlikely anybody else will have done it!
Mascot's Agent is one of the most mysterious characters in the cast.He is seemingly the only human in Mascot's world and why does Mascot even need an agent?What's his name? That is also unknown information, but I can say with confidence that it is NOT "Phil O'Fax."
Mascot's long-standing nemesis is a grouchy troll who oversees the construction of all the buildings Mascot decides to topple.He is large and strong with a powerful work ethic, and he keeps his workers on task through fine organization and gruff intimidation.
Forman Frigg's seldom seen superior is a talented architect who considers her designs unparalleled, and takes Mascot's intervention in their construction very badly.When sufficiently disgruntled she will adopt a different body shape in order to better get her point across.
A cockatrice who runs the "Cock-A-Treats" kebab van.Mascot meets him in a working quarry that has been overtaken by monstrous moths, scaring his clientele away.He joins Mascot in order to find new customers and brings his robust recipes with him.
One half of a duo of delivery drivers, Luggit travels the city distributing parcels with his partner Sackem.As they're subject to a lot of unpaid overtime, Mascot easily convinces them to strike and join his cause instead.Luggit is the more subdued of the pair but is much handier in a fight.
Luggit's partner drives the van, a role he was made for since his temper is short and his road rage is prodigious.His disdain for most traffic laws results in regular parking tickets and neither Luggit nor Sackem take much notice of the fragility of their parcels, tossing them about like projectile weapons.
Dr. Pfaffenberg is a nymph who abandonded nature to pursue a career in synthology.She has a brilliant mind and invents all sorts of weird and wonderful gadgets, but she's a bit cowardly and self-centred so it takes some convincing for Mascot to get her on-side.
Taxi driver extrordinaire who recklessly rockets around Dice City.She can take you anywhere in the city but the meter is running so it's a lot more expensive than the bus.She's confident and talkative but difficult to flag down since she has a habit of slacking off.
Drives the SuccuBus in Dice City.Minnie and Maxie are old friends but Maxie is the quieter, more introverted of the pair.She can only take you to designated bus stops, but she's a careful driver and it's a cheap fare so a better choice for the more frugal traveler.
Proprieter of Gerinway's, the pawnbrokers in Dice City.He is very professional and is all-business, buying and selling almost anything that comes through his doors.His strait-to-the-point demeanour clashes a little with Mascot's slapdash attitude, but he recognises him as a valuable customer.
A shady character who has an unlikely history with Mascot.Sid operates a black market right around the back of Gerinway's and while his goods aren't as numerous or fairly priced as the pawnbrokers, he can offer you some rarities that are otherwise impossible to come by.